The Dark City

Adventure Eleven
Temple of St. Elsisa Part One

Gar’s suspicion that Rowen’s Staff of St Elisas is more than it seems is vindicated when the two receive a vision of the fall of the temple and are ordered to find the last paladins of St. Elisas. A Lantern Archon appears to the PC’s and relays the story.

Ten years ago the Temple of St. Elsisa, One of Aarth’s favorite Saints, was plagued and destroyed by an evil scourge of demons. The Clerics and Paladins fought back the foes but not before Markus, leader of the paladins in a tactical move, forced a retreat from the temple. The fall of the temple and the disgrace of the defeat made the surving Paladins (except one) lose their Paldinhood with no hope of antonement. The remaining Paladins continued to strive to carry out the work of St. Elisa but soon died out leaving only three, Markus, Darius and the one who stood behind, Diana.

Olimar, The cleric was the last surviving member of the priests after the fall. He also managed to hold on to the Churches Artifact, the Staff of St. Elisas. Olimar was attempting to gain information on how to bring back St. Elias, a prophecy that he discovered in the Church of Aarth archives while studying there. Olimar’s inquiries however brought attention by the High Church officials that were responsible for St. Elias church’s demise. Olimar chose to take the passageway in the Catacombs but was slain by creatures roaming the catacombs. The staff and Olimar’s knowledge were all but lost till Rowan and Gar found the Staff and Rowan began to use the staff consistantly.

The Prophecy St. Elias is to come back from the dead and head the Church of Aarth. This is written in the Gospels of Elisas and is very controversial to the Church Hierarchy as it basically trumps what they have been doing for a past hundred years of careful negotiations of power sharing. Allowing St. Elisas to inherit the head of the Church would cause a split in the Church (which is exactly what Aarth wants.)

The only way he can come back is through a true Resurrection. His body still lies in the ruins of the temple of St. Elisa. The legend states that two strangers will come and help the warriors. The Paladins have been waiting for Olimar, the last cleric to order them when the time is right. Since Olimar has been dead these past five years the Paladins have given up.

The Lantern Archon leads them to the Hoard, a cursed part of a city where they find Milo, a halfling Dancer who ended their hear after a failed robbery. The Group finds Markus, the fallen commander of the Paladins who is actively hunting down vampires. When he is shown the staff he agrees to accompany them to find the the rest of the Paladins. After several attempts to escape the horde fail, Rowen finds a escape through one of the groves and performs a task for the guardians to allow the rest of the group passage out of the Grove.

Adventure Ten

With the tickets, the duo crash a costume ball to try and steal the Star of the East, a valuable jewel. They mingle with many Lords and the Overlord Himself! But they are to be beaten jewel by a sleek thief known as Thorn. In the chaos, as the Overlord is ushered to safety, Gar recognizes that the Overlord’s date was the missing kidnap girl he was looking for.

Adventure Nine
Honor Among Theives

Hurmot, an associate of Garrick finds Rowen and Gar and pleads for them to help save Garrick who is trapped in temple of St. Baumus attempting to steal a Golden mask. They evade the Guardian of the beast but Hurmot betrays them and steals the mask for himself. Garrick ends up turned to stone by the guardian and the three attempt to escape the Temple. However, St. Baumus rises out and demands the return of his mask. Gar manages to convince the Saint he can return the mask. He has three days or St. Baumus will destroy the city looking for it.

With information from Garrick (a humorous moment that will be best retold best by Gar) Rowen and Gar attempt to find Mistress Deana of the house of the Red Lanterns who hired Hurmot. Gar attempts to ask help from his Guild leader (an personal rival) Jiewl who in return gives him tickets to a costume ball for a later date (i.e. he was worthless). They manage to gain the assistance of Rowen’s Cousin, Raven, a fire sorceress. The three discover Deana’s plot with the mask and invade Hurmot’s house. After fighting off Ogre skeletons and summoned hell hounds they defeat Deana and Hurmot but not before Raven dies in the fight. They return the mask and manage to convince St. Bamus it to turn Garrick back to flesh.

Adventure Eight

Back at home Gar receives message from Garrick to help a merchant find his missing daughter who was kidnapped. A half-elf scout joins them as he is seeking with them the mysterious Mr. Quell. After the group confronts Mr. Quell, they discover a trail to a hidden lair of Illithids and their experiments. The group, however, is unsuccessful in the rescue and attempts to warn the city officials of the Mind-flayers prove futile. Ness and the half-elf leave the city while Gar and Rowen must deal with what lies ahead.

Adventure Seven
Master of Spiders

In pursuing Rowen, Gar encounters the Kobold Dragon spawn, Ness, on mission from the thieves guild. The two join forces with Rowen as they fight off Ettercaps controlled by a strange creature known as the Master.

Adventure Six
Hand of the HighwayMan

In the town of Soreen the group is robbed and investigate a series of robberies brought on by a elf spy working for the Church of Aarth. Rowen is sent a message to investigate an Elven Village that has lost contact to the Druid Circle. She leaves behind Gar, who ends up following her.

Adventure Five
Treasure House

The Map stolen from Lord Rentclift proves to be a treasure map and Gar and Rowen buy horses and attempt to take the days journey to the village of Doreen. They evade a pursuing Lord Rentclift and his mercenary band on the trail and engage them at the Treasure house which they finds great treasure and a some nasty oozes.

Adventure Four
Festival of the Gorgon

Gar] and Rowen hit a variety of merchants during the festival of the Serpent.

Adventure Three
Grave Robbers

Garrick leaves the group to attend business and leave Gar in charge of the Silver Griffon, Garrick’s tavern. They are hired by a very unstable Dwarf called Wally who wants his Uncles Golden dentures pride from his dead uncles mouth before he is placed in the tomb. Utilizing a provided map the two use the connecting passageways of the catacombs to enter the church. They encounter many creatures about and Rowen discovers a Golden Staff of St. Elisas that can heal and restore drained power. They are successful but play a trick on Wally into thinking a great treasure awaits him in the far hills. Wally leaves town and is never heard from again.

Adventure Two
Cabal of the Vipers

After being convinced by Garrick that Gar BugBucket needed to collect on old debts from individual he previously lent money to as “a matter of principle” the trio learn of a shipment of Golden statues in a warehouse at the docks. They penetrated the Dock ward but encountered a smuggling gang known as the Vipers. The trio manage to chase off the vipers and gain the statues for themselves.


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