The Dark City

The Emerald Enigma (part 1)
Prelude 1

Recruitment Master Noveticus limp his way towards the grand hall of the Guild muttering to himself many thoughts from the past few days. A month prior, against his knowledge, the upstart Officer Callowan had sent a team to the Gannu Mine. Now reports have stated a new force, hired by the Beezal’s themselves had gone to the site making his own operations more difficult. Worse yet, the meddling gnome and elf were involved.

The two had already been a sore spot to the Recruitment Master. Both were the students of the old retired thief Garrick who now was rotting in the Guild’s dungeon. The elf was member of that infernal circle of Druids that move through the groves and trees at night. The gnome’s origins were still unknown to Noveticus but an old report had discover he had once work for that manipulative she- devil Deliha. That alone was enough to take caution with this gnome. Five years ago the two worked with Garrick where they nearly destroyed one of Noveticu’s opperations. Fearful that Garrick had some knowledge, Noveticus utilized an eager Dragon-Spawn kolbold that he found a month prior. Having it appear as an ally, it would allow him tyo spy in the ranks of the former theif. But the Spawn quickly ran off with wild tales of phantom churches and crystal eyed creatures leaving Garrick free from the Guild’s and Noveticus’s spying eye. That only made the Recruitment Master more determined to discover what the Old thief was up to.

The day came finally when his suspicions were confirmed. The old fool Garrick got himself arrested protecting that annoying gnome. Noveticus investigated further and his spies found that Garrick was pulling jobs despite his retired status. Noveticus was outraged and ordered that old man be killed in his cell. But that Guild Grand Master, Grav had other ideas: seeing that the gnome skipped town leaving his mentor to rot in a prison would serve as adequate punishment for Garrick. Noveticus reluctantly agreed and let the matter rest.

Then suddenly the gnome returned and negotiated Garrick’s release. Noveticus was once again furious and arranged to kidnap Garrick from his cell prior to his freedom. Now with the old thief in the Guilds dungeon, a proper punishment could be awarded.

However, the issue with the Gannu Mine had to be resolved. Noveticus called for a meeting with the Guild Master to discuss Callowan’s venture. Hopefully the Guild Master would be convinced that the reckless behavior of the Beguiling youth should be reign in before more trouble begins to brew. But when he threw open the doors to the meeting hall he found that the meeting had started without him. The Guild Officers quickly rose from their seats to salute him, all save Callowan, the Grand Master and the old thief Garrick.

“Your late”, the old thief jeered.

To be continued

Adventure Thirty
Idylls of the Rat King Final

With the Gannu Family on the run Frokor, Milo, Rowen Nilo, Gar and a new ally, Alanis, team up with the Thieves Guild for a final assault on the last hold outs of the mine. But with this new alliance what will become of Gar and Rowen’s imprisoned mentor Garrick?

Adventure Twenty Nine
Idylls of the Rat King Part Two

With reinforcements, Frokor and Milo return to the fortified Mines of the Gannu Family. But what dark secret does the mines truly hold?

Adventure Twenty Eight
Prisoners of the Neogi

Frokor and Milo return to City to get supplies only to be found by Diana of the Church of St. Elsias. She tells them that Gar has been captured by a Neogi slave ship he originally went undercover to spy on.

Gar and Rowen Nilo escape the ship with the help of two other prisoners, the Elf cleric call Edgar and the Gnome artificer named Tinker.

Adventure Twenty Seven
Idylls of the Rat King Part One

After the defeating the Red Cap fey posing as the Ripper of Miller’s Court, Gar has mysteriously disappeared.

Folgor BlackRock has been approached by the illustrious Beezal family to shut down an illegal mine operation run by a banished dwarven family.

Adventure Twenty Six
Legend of the Ripper

Gar is vindicated but the others are still missing.

Frokor searches for Milo in the neighborhood that Milo grew up. But the destitute neighborhood of Miller’s Court is being plagued by the decades old murderer known as the Ripper and the Ghost of the Ripper’s last victim seeks justice.

Meanwhile the voices in Milo’s head of his past have him discover a dark secret in the sewers below Miller’s Court.

Adventure Twenty Five
Framed Part Two

After nearly being slain by Sylvia, the assasin that framed Gar BugBucket, he and Rowen Nilo seek out who hired her to kill Lord Balto. Taking on the guise of Sylvia, Gar manages to have Young Marcus Balto, son of Lord Balto, confess to the crime. Gar is vindicated but Milo and Folgor BlackRock are still missing.

Adventure Twenty Four
Framed Part One

Gar is helped by Mistress Deliha to recover his memory and sets off to find Lord Balto’s assassin.

Adventure Twenty Three
Citadel of the Elves

Returning to the City, the Rogues find that have been gone five years and begin to find the city has changed.

With Garrick still incarcerated for helping Gar to escape, the Silver Griffon has been taken over by Cassatta and her gang for their operations.

Gar is still wanted for the death of Lord Balto. In an effort to aid him in recovering his memory, the Druid Circle help him infiltrate the Citadel access the Elven Pearl of Memory. The group finds the rival Fey Resistance has sent assassins to the Citadel and must stop them.

Milo manages to steal the pearl and is suddenly affected by it’s power.

Adventure Twenty Two
Swamp of the Sisters

The group return to the village of the wizard only to face the powerful forces of a hag covey. After freeing the wizard from a curse that Turned him into a toad, Gar, Rowen Nilo, Milo, and Frokor are teleported back to the city.


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